Do you remember Zork? Do you remember Colossal Caves? If you do, then you remember a time back when 16 colors, 8 colors, or even just 2 were the norm. There was no such thing as bump mapping, trilinear filtering, or dynamic lighting. Gaming was different back then – it had to be, because your guy was a pixilated sprite who was cut from the same bolt of cloth as Pac Man.
Since it was impossible to really visually immerse the player in the story, some went the opposite way and just cut out the graphics all together (most notably a company called Infocom, who created all the Zork games) and, like Scott Adams (not that Scott Adams) before them, told their stories with text only. The text adventure game had arrived.
They’re gone now, but the tools to create new ones exist out there, and I loved those old text games so much, that’s just what I did. I called mine ‘And Ye Shall Find’ and I wrote it on lunch breaks several years ago. To play it, you need an interpreter – you can download both the game and the interpreter (called Glulxe) here. To play, launch the interpreter then use it to open the aysf.ulx game file. That’s all there it so it. Enjoy!
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